My review of Hopebreaker, I was given a copy for my honest review. After reading the story, I felt a 4.25 rating was appropriate so I gave it four stars on Amazon. I liked it but didn't quite love it. The story is about a young smuggler that becomes trapped in struggle against a government that uses a drug called "Hope" to control the populace. Demon children are born to mothers without a special amulet that is banned by those in control. Jacob, the main character smuggles these into the controlled areas. The book has enough twists and turns to keep a reader on their toes, double-crosses and hidden agendas.
An excerpt from the book-
Jacob had plenty of time to think as he helped with the evacuation of Dustdelving, but he found that he spent much of that wealth of time focusing on the duties at hand, and ignoring any other potential duties he might have to perform in nine months’ time.
Rommond unveiled the means by which they would make their escape: a monumental submarine, adorned and embellished just like the Hopebreaker, and a vehicle that was as equally untested.
In forcing Rommond’s hand, it seemed he had to play all his cards. T hey boarded the submarine swiftly, carrying on anything they deemed important. Jacob hauled his crate of coils to the loading bay, but he was stopped at the ramp by Rommond.
“What’s that?” the general asked.
“I said bring the essentials.”
“And I complied."
About the Author:
Dean F. Wilson was born in Dublin, Ireland in 1987. He started writing at age 11, when he began his first (unpublished) novel, entitled The Power Source. He won a TAP Educational Award from Trinity College Dublin for an early draft of The Call of Agon (then called Protos Mythos) in 2001.
He has published a number of poems and short stories over the years, while working on and reworking some of his novels. The Call of Agon is his first published novel.
Dean also works as a journalist, primarily in the field of technology. He has written for TechEye, Thinq, V3, VR-Zone, ITProPortal, TechRadar Pro and The Inquirer.
Contact the Author:
In the world of Altadas, there are no more human births. The Regime is replacing the unborn with demons, while the Resistance is trying to destroy a drug called Hope that the demons need to survive.
Between these two warring factions lies Jacob, a man who profits from smuggling contraceptive amulets into the city of Blackout. He cares little about the Great Iron War, but a chance capture, and an even more accidental rescue, embroils him in a plot to starve the Regime from power.
When Hope is an enemy, Jacob finds it harder than he thought to remain indifferent. When the Resistance opts to field its experimental landship, the Hopebreaker, the world may find that one victory does not win a war.
Ladesan the Magus can alter and remove memories, but not all his customers employ him for benevolent reasons.
Under the threat of exile, he is forced to help the would-be Lord of Calnibur make voters forget that they have been coerced into securing him a position of power.
The game is politics, and there are unlimited pawns in play. The board is the streets of Calnibur, and the pieces do not know that they are being moved—only that they are subjects of the Haze
Tolgrid's wife lives a secret life that he wants to forget, and so he visits Ladesan the Magus, who is known for his ability to alter and remove memories.
Magic is a risky art, even for those adept at it. Love is an even riskier affair, and some might say it is a magic of its own. To preserve his love, Tolgrid is willing to alter his recollection, to remove the bad memories like a leech removes bad blood.
The question is: can a memory be altered without altering the person, and can a memory be removed without leaving an emptiness inside?
THE LAST LINE. THE LAST WORDS. THE LAST CHANCE.
Ifferon is one of the last in the bloodline of the dead god Telm, who mated with mortal women, and who imprisoned the Beast Agon in the Underworld. Armed with a connection to the estranged gods in the Overworld and a scroll bearing Telm's powerful dying words, he is tasked with ensuring the god's vital legacy: that Agon remain vanquished.
Fear forces Ifferon to abandon his duty, but terror restores his quest when the forces of Agon find his hideaway in an isolated coastal monastery. Weighed down by the worries of the world, but lifted up by the companions he encounters along the way, Ifferon embarks on a journey that encompasses the struggles of many peoples, the siege of many lands, and discoveries that could bring hope to some—or doom to all.
THE DYING BREATH. THE DYING WILL. THE DYING HOPE.
After the catastrophe of the Call of Agon, Ifferon and his companions find themselves in the unenviable situation of witnessing, and partaking in, the death of another god—this time Corrias, the ruler of the Overworld.
With Corrias locked inside the corpse of the boy Theos, he suffers a fate worse than the bonds of the Beast Agon. Yet hope is kindled when the company find a way to restore the boy, and possibly the god, back to life.
The road to rebirth has many pitfalls, and there are some who consider such meddling with the afterlife a grave risk. The prize might be life anew—but the price might also be a second death.
THE FINAL HOUR. THE FINAL FIGHT. THE FINAL WAR.
The first of Agon’s chains has broken, and the others are straining. It is only a matter of time before he is free, before the world is engulfed in chaos and death.
There are few left to stop him. Most of the gods can only sit and watch in horror from their prison in the heavens, but the resurrection of the father god Corrias gives the people of Iraldas a sliver of hope, a fighting chance.
Yet the memory of Corrias' failure to defeat Agon in ages past plays heavily on all minds. Many know that it is only the might of the Warrior-god Telm that can defeat the Beast. That god is dead, but his power lives on in his bloodline, in Ifferon and others like him, and they are tasked with waging a final war against the Beast.